Human.Machine

Architectural Design III • Micro Living

USC Architecture • Instructor: Hunter Knight

Spring 2017

 

The modern sensibility regarding building systems and technologies is one of deliberate and often labored concealment. A machine is only noticed through the effects of its malfunction (a room too hot or a pool of water on the floor). This project seeks to bring the apparatuses and interfaces that support domestic functions, comfort and rituals out of the walls and into the home.

While avoiding fascination and fetishism with technology as such Lloyds of London, this project will work through the latent aesthetics of these characters. The Human Machine rests somewhere between furniture and architecture. it is substantial enough to define space and generate atmospheres, yet it is not a building itself.

 
 
 
 

In this project, I focus are program relationship and program adjacency, and how different program combination could possibility create new style of living, even in such small machine. I chose basic form of geometry (rectangle frame ) as module for this project, and apply different/opposite program on opposite side of frame. (such as, toilet vs kitchen, dinning chair vs cloth hanger). By doing this, it will automatic create certain distance between critical program. Furthermore, according to the visitor needs, each module could move based on his/her need. And create even more program adjacency/combination by pushing or pulling the frame along with track.

 
 
 
 

On the other hand, some of the frame doesn’t have specific program, so it always can be adjust based on the owner/visitor’s need. For example, the flat platform in circle module, it can be three different use based on the position. When the frame push next to the sink, the platform act as siting area for showering. When the frame in the center, it acts as rest area for visitor reading. When the frame moves next to cooking area, it act as table for owner’s dinning table.